Game play

apartment of 125 m2

Passing the gallery

A photo: Dmitry Livshits

Text: Olga Korotkova

Project author: Zhanna Kochurova

Magazine: (173) 2012

The main "exhibit" of this apartment is noticeable at first glance - stucco. And the stucco molding is real, honest, made by hand from plaster and according to the author’s sketches. Modern furniture and post-modern chandeliers are hung on this classic background. The essence of the project is stylistic discrepancies, contradictions and contrasts.

This is a game. It seems that there was an old apartment here, with real stucco, high wooden hinged doors, portals, prim hallway ... As if the old "frame" was carefully left, restored, renovated, and the interior was composed by itself, as if accidentally bought at different times and on different occasions of furniture. Here you can find a classic dress base, an “old” mirror, and an ultramodern design and equipment kitchen, a simple table, and it is surrounded by stylized neoclassical chairs of thick purple color. Old apartments are usually settled down in the center of Paris or another city of old Europe: the base is the classic “form” (walls, moldings, wooden structures, doors, floors), and the filling is based on the principle of contrast (designer lamps, armchairs, sofas, accessories appear ). In this stylistic contrast - and the challenge, and the postmodern game, and the special flavor that is introduced into the prose of life - the established household and work processes, the reception of guests, and leisure alone with himself. The space acquires a multi-layered and cultural-historical diversity: the scatter of motifs is obtained at least from the XVIII to the XXI century.

Gather together all this mass of impressions two main decorating techniques. First, the smooth warm gray color of the walls, which creates a background for playing with different objects and eras. Secondly, the active use of wood texture. Wood is different everywhere, but at the expense of "kinship", "fraternity" the drawing of fibers, longitudinal cuts (kitchen facades) are perceived as parts of a whole, one ideology. These two techniques keep unsuited items of furniture. And since all of them are non-trivial objects of design, the space, painted in one color, and densely, in a Venetian way deliberately "strewn" with plaster curls, begins to work as an exhibition platform for art objects. This sharp junction of time and aesthetic principles is especially acute in the example of lamps. Each of them is an exhibit of the Museum of Modern Art and an icon of modern design.

"It turned out funny, - says the author of the project Zhanna Kochurova. - When you get into this apartment, there is no feeling of excessiveness, oversaturation with decor or objects of furniture. Modern designer lamps “lead away” the story with magnificent stucco in a completely different direction, as a result, the styles are balanced and the interior as a whole is very simple and calm! Another interesting example of the game is a mirror in the hallway. It violates the symmetry of the stucco "mirrors" - breakdowns into a kind of panel, which the architect had allegedly thought up when building an old apartment. And the new tenants after many years made their own mirror and put it here as it suits them. A game? Yes. It knocks pathos, lands respectability to the level of a living, natural existence of an interior. ”

Project author Zhanna Kochurova: “It seems to me that now there are no clean styles in the interior. No one chooses either minimalism, or classics, or ar-deko. Pure styles do not meet the inner world of modern man, and lifestyle too. Density of life, speed, many tasks - all this is more adequately reflected in mixed styles, diffuse approaches to the selection of things, decor, finishes ... "

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